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Maquette soundtrack
Maquette soundtrack











maquette soundtrack

Maquette is a poignant and rewarding experience that reminded me of some of my happiest moments, it forced me to stare straight at sorrow, and simultaneously reassured me that it’s okay to feel that pain. Yes, some puzzles were weaker than others, but those issues felt secondary to the masterful tapestry being painted before my eyes. Though it was not enough to hinder my enjoyment, it did distract me from an otherwise-immersive experience.įor anyone who has ever fallen in love or suffered heartbreak, Maquette will resonate. Unfortunately, Maquette suffers from severe framerate issues when entering a new area, or when text is appearing on screen. The soundtrack is equally robust – using a range of genres from folk to alternative, the tunes perfectly reflect the dynamic of Michael and Kenzie’s relationship from start to finish. The celshaded graphics are stunning, and I found myself stopping to enjoy the ambience of a blossoming garden or to marvel at the detail of a majestic castle. Maquette’s presentation is as strong as the writing. Maquette cozied me into thinking it was creating a fairytale romance, but that only made this second half pack even more of an emotional punch. Conversations between the two, especially as they begin to drift apart, feel truthful and relatable. While Maquette feels like a fairytale at its outset, its atmosphere slowly transitions into a colder, grayer setting that mirrors Kenzie and Michael’s dwindling flame. Just as Michael is beginning to feel small in his relationship, he gains the ability to literally become small himself. This opens a lot of mechanical options, but also coincides nicely with the progression of the lovers’ quarrel. Because Maquette rarely gives the player hints as to what to do next, I was tempted to use a guide so I could finish the level and get back to the story.Ī few chapters in, another mechanic is introduced that allows the player to become miniature and enter the domes, creating even more possibilities, such as squeezing through tight spots or making items even smaller. On the other hand, while most puzzles here were enjoyable, a section hinging on using colored orbs to open different areas felt comparatively unintuitive, and was accompanied by an undesired level of backtracking.

maquette soundtrack

The chapters I enjoyed the most revolved around resizing structures to explore the level. The puzzle possibilities here are vast, and at times, difficult to wrap one’s head around.

maquette soundtrack

Using miniature versions of the surrounding buildings, the player can look for solutions to puzzles, move large objects impeding their progress, and resize items. In most areas, there is a central dome containing a diorama of the level. Though controls are limited to moving, jumping, and picking up items, challenges can grow quite complex due to a size manipulation mechanic. In terms of gameplay, Maquette is puzzle-based. Strong voice acting performances from Seth Gabel and Bryce Dallas Howard perfectly encapsulate the spark of falling in love (and its eventual decay.) The early stages of Maquette are depicted in a whimsical, Disneyworld-like fashion - similar to the way many relationships feel at the outset. The depiction of Kenzie and Michael’s romance is just stunning.

maquette soundtrack

As the player advances through the story, a blend of text revealing Michael’s inner thoughts and voice acted conversations between the couple is revealed.

#Maquette soundtrack series

Using a series of first-person perspective puzzles, the rise and fall of the lovers’ relationship is shown through Michael’s sketchbook. Maquette opens with the meet-cute of main characters Kenzie and Michael, who bond over their shared love for drawing. Though limited by some technical issues and a few frustrating puzzles, Maquette weaves a moving story in a way only videogames can accomplish. Titles such as What Remains of Edith Finch and Celeste are masterclasses in cathartic narration, and Graceful Decay’s Maquette aims to follow in those titles’ footsteps. The visual and auditory stimuli in combination with interactive play can create an engagement no other medium can replicate. Videogames have the capacity to be a completely unique artform. WTF The interpretation of what spiraling looks like after a breakup is chilling. LOW Framerate issues become severe when entering new areas. HIGH The unique storytelling is a prime example of videogames as an art form.













Maquette soundtrack